In 2000, Warren Spector helmed a masterpiece ship into the lochs of gaming history. Deus Ex was the recipient of numerous Game of the Year awards, and universally praised by critics and gamers alike. Offering gameplay beyond the standard run-n-gun variety, the game threw players into a wide assortment of situations and gave them their choice as to how they tackled the situation. In every encounter, it was possible to gear up for, and attempt, to start a third world war, or decide to stealthily creep through back doors and vents, remaining unseen and unknown. Aside from choosing a plan of attack, and whether to kill or leave enemies unharmed, if a little less conscious, players could choose and upgrade several incredibly useful augmentations and skills that proved incredibly useful. Supporting all this choice-laden gameplay was a rich story full of double- and triple-crosses, among other twists and turns, such as modern-day conspiracies about the Illuminati and other secret factions warring over control of the world’s population. With everything so masterfully executed and the game so absolutely chalk full of details a player could run through several playthroughs and still discover brand new things they hadn’t noticed the previous four times, it’s no wonder the game was a phenomenal success, often regarded as one of the absolute best games of all time. Obviously, making a sequel would be an incredible undertaking.
Monday, September 19, 2011
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